MARS - Mobile Augmented Reality Systems |
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Steven Feiner, Tobias Höllerer, Elias Gagas, Drexel Hallaway, Tachio Terauchi, Sinem Güven, and Blair MacIntyre |
Columbia University
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This sketch illustrates how a MARS unit could be used
In exploring user interfaces, systems software, and application scenarios for MARS, our main focus is on the following lines of research:
In our first outdoor MARS, the Touring Machine, our MARS unit acts as a campus information system, assisting a user in finding places and allowing her to pose queries about items of interest, such as buildings and statues. | ||
The Mobile Journalist's Workstation extends the campus tour application to present additional multimedia information (sound, text, image, video) in the spatial context of the campus. The current prototype was used to present several Situated documentaries to roaming users, including stories about the student revolt on Columbia's Campus in 1968, about the tunnel system underneath Columbia's campus, and about the early history of our campus. | ||
UIs for Indoor/Outdoor Collaboration allow a roaming outdoor user to be monitored and provided with guidance by remote experts. In exchange, outdoor users can report their observations to the indoor personnel. For this project we developed a distributed infrastructure that allows us to connect diverse user interfaces (wearable, hand-held, stationary desk-top, stationary wall-sized, and stationary immersive AR) to the same repository of campus-related information. A key goal is to explore collaboration in such heterogeneous computing environments. | ||
The MARS Authoring Tool has a 3D graphical user interface that makes it possible for non-programmers to create and edit situated documentaries. Situated documentaries are 3D hypermedia narratives that are interwoven with a wearable computer user's surrounding environment. (We introduced Situated documentaries in our earlier work on the Mobile Journalist's Workstation, described above, but had previously created them through tedious conventional programming.) Using the MARS Authoring Tool, we have authored several situated documentaries that tell the stories of events that took place on our campus. Our situated documentaries can be experienced outdoors, using our MARS backpack, as well as with indoor desktop, augmented reality, and virtual reality systems. |
While we want our system to be as lightweight and comfortable as possible, we decided to use only off-the-shelf hardware to avoid the expense, effort, and time involved in building our own. Consequently we often settled for items that were far bulkier than we would like them to be, in return for the increased flexibility that they offered. For example, our first system built in 1996, used a FieldWorks laptop machine for the backpack computer, which offered three PCI and three EISA expansion slots (used among others for a powerful 3D graphics adapter and a 6-serial port expansion card). Over the years, we later built our own lighter and faster battery-powered computers with 3D graphics cards, and finally graduated to laptops with 3D graphics processors when they became available in 2001.
S. Güven, S. Feiner, Authoring 3D Hypermedia for Wearable
Augmented and Virtual Reality, Proc. ISWC '03 (Seventh International
Symposium on Wearable Computers), White Plains, NY, October 21-23, 2003,
118-226.
( 2MB Acrobat version of paper)
T. Höllerer, S. Feiner, T. Terauchi, G. Rashid, D. Hallaway, Exploring MARS: Developing Indoor and Outdoor User Interfaces to a Mobile Augmented Reality System, Computers and Graphics, 23(6), Elsevier Publishers, Dec. 1999, 779-785
T. Höllerer, S. Feiner, J. Pavlik,
Situated Documentaries: Embedding Multimedia Presentations in the
Real World, Proc. ISWC '99 (Third Int. Symp. on Wearable
Computers), San Francisco, CA, October 18-19, 1999, 79-86
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3.2MB gzipped Postscript)
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2MB Acrobat)
Translation into Romanian by Alexander Ovsov
Please send comments to Tobias Höllerer at <htobias@cs.columbia.edu>