Steven K. Feiner is Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His research interests include human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization.
[E-mail] feiner [at] cs.columbia.edu
I'm a PhD Student at the Computer Graphics and User Interfaces Lab at Columbia University, studying AR/VR/MR and 3D graphics, interactions and visualization techniques, under the supervision of Prof. Steven Feiner.
I develop 3D systems across several domains including medicine, remote maintenance, space, music, and rehabilitation, working with many technologies including Microsoft HoloLens, Oculus Rift, Unity, Unreal, and OpenGL! I've also contributed to a number of open source frameworks, including MercuryMessaging and GoblinXNA.
[E-mail] carmine [at] cs.columbia.edu
Jen-Shuo Liu is a CS PhD student in the Computer Graphics and User Interfaces Lab. His research focuses on investigating the impact of cues on user performance in augmented reality and virtual reality tasks. He is also interested in the application of eye-tracking in augmented reality.
[E-mail] jl5004 [at] columbia.edu
Lea Broudo is an undergraduate student focusing on computer graphics and VR development. She believes programming is one of the best artistic mediums out there, and is especially interested in both coding for animation using Maya, as well as developing VR and AR projects in Unity. Her project at the CGUI Lab is the Collaborative Urban Virtual Environment, which allows users to explore live VR datasets within an immersive scale model of any urban environment.
Shalva is a master's student currently working on an augmented reality sheet music visualization system called MiXR (Music in Mixed Reality). She has published a two-page paper describing the system in ISMAR 2020. Before that she was second author on a paper describing an AR system to aid doctors in vascular interventions which was published in ISMAR 2019. When things inevitably break she copes by playing the trumpet, stress baking, or kicking things with the Columbia Taekwondo Club
Melissa Ozcan is an intern in the Computer Graphics and User Interfaces Lab at Columbia University. Her research includes interactive constraints in virtual reality. She currently attends Bergen County Academies and is set to graduate in June of 2021 with a diploma from the Academy of Technology and Computer Science.
Sarah is a senior majoring in computer science on the intelligent systems track, with interests in AR/VR and privacy. She has spent the last two years working at NASA's Johnson Space Center, and plans to pursue a PhD. Within the lab, Sarah is working on a cooperative project with NASA's software systems branch, and is leading Columbia's SUITS research challenge team. Outside of the lab, she is passionate about engaging underrepresented groups in STEM, and has served as VP Finance for Columbia College Student Council, focusing her efforts on advocacy for low income students.
Shirin Sadri is a medical student at Columbia University Vagelos College of Physicians and Surgeons. She is passionate about medical innovation and improving patient care through advances in technology. In the CGUI lab, she is working on the development and clinical testing of an augmented reality guidance system for fluoroscopy-guided vascular interventions.
Sara Samuel is a Master's student at Columbia studying computer science on the Vision, Graphics, and Robotics track. She graduated from Barnard College in 2019 with a double major in computer science and English with a creative writing concentration. Her project in the CGUI lab is a VR dental training simulation to guide dental students through the process of nerve block injection.
I am currently pursuing my second year masters in computer science. I am very interested in studying the application of Augmented and Virtual Reality in video games.
Sam is a master’s student at Columbia University studying Computer Science with a concentration in Vision, Graphics, Interaction, and Robotics. His research interests include artificial intelligence, human-computer interaction, robotics, augmented and virtual reality, and computational fabrication. He aims to advance the intelligence of physical computing systems to simultaneously improve these systems’ capabilities and enhance their usability.
Joy Zeng is a highschool senior at the Bergen County Academies concentrating in Visual Arts. Joy has experience in 2D animation, graphic design, web design, and virtual reality. She is fluent in many of the Adobe Applications and almost always has Photoshop or InDesign open. Her most recent interests include Game Design/Production and User Interface/User Experience Design. Currently, Joy is planning and developing a role play game which she hopes to work on as a long term passion project.
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