Projects
User interfaces define the ways in which we interact with computers, and, increasingly, with each other. The research performed by Columbia’s Computer Graphics and User Interfaces Lab addresses the design and development of effective 2D and 3D user interfaces for a broad range of domains and devices. Among the domains we explore are urban data visualization, maintenance task explanations, collaborative games, and patient-centered clinical information systems. The devices we use range from mobile hand-held, wrist-worn, and head-worn displays, to stationary tabletop and wall displays, deployed alone and in synergistic combination. Our research has developed new algorithms for laying out information, novel interaction techniques for manipulating it, and instrumented testbeds to evaluate the effectiveness of our approaches. One theme that runs through much of our work is augmented reality, in which interactive media are overlaid on and geometrically registered with our experience of the real world. Another theme is automated generation of user interfaces, in response to knowledge about users, the tasks they are performing, and the environments in which they interact.
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Making and Knowing
Carmine Elvezio, Samantha Siu, et al.
A mobile AR application for editing, placing (in-situ), and sharing annotations created in the Making and Knowing project.
Bounce!
Carmine Elvezio, Frank Ling, Jen-Shuo Liu, Steven Feiner
Collaborative virtual reality for low-latency interaction
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CAVIAR
Frank Fong Ling, Carmine Elvezio, Jacob Bullock, Steve Henderson, Steven Feiner
A Hybrid RTK GNSS and SLAM Outdoor Augmented Reality System
CURVE
Carmine Elvezio, Frank Ling, Jen-Shuo Liu, Barbara Tversky, and Steven Feiner
Collaborative exploration of urban data in virtual and augmented reality
Rotation Guidance
Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky
Interactive Visualizations for Monoscopic Eyewear to Assist in Manually Orienting Objects in 3D
CatARacts
Katharina Krösl, Carmine Elvezio, Laura R. Luidolt, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer
Simulating Cataracts in Augmented Reality
XREye
Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Steven Feiner, Michael Wimmer
Simulating Visual Impairments in Eye-Tracked XR
ISMAR 2018 Hybrid Music System
Carmine Elvezio, Pierre Amelot, Robert Boyle, Catherine Ilona Wes, Steven Feiner
Hybrid UIs for Music Exploration in AR and VR
WFToolkit
Carmine Elvezio, Mengu Sukan, Steven Feiner
A framework to facilitate reusable, modular widget design for real-time interactive systems
MiXR (Limited or Private)
Shalva Kohen, Carmine Elvezio, Steven Feiner
A messaging framework for modular ui components
NASA Hiroshi SIGGRAPH
Hiroshi Furuya, Lui Wang, Carmine Elvezio, Steven Feiner
Augmented reality task guidance for international space station stowage operations
NotifiAR (Limited or Private)
Carmine Elvezio, Zichuan Wang, Jen-Shuo Liu, Barbara Tversky, Steven Feiner
Limited or Private
ParaFrustum
Mengu Sukan, Carmine Elvezio, Ohan Oda, Steven Feiner, Barbara Tversky
Visualization techniques for guiding a user to a constrained set of viewing positions and orientations
GoblinXNA
Shalva Kohen, Carmine Elvezio, Steven Feiner
A messaging framework for modular ui components
Remote Referencing
Ohan Oda, Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky
Virtual Replicas for Remote Assistance in Virtual and Augmented Reality
VasAR
Shirin Sadri, Shalva Kohen, Carmine Elvezio, Shawn Sun, Alon Grinshpoon, Gabrielle Loeb, Naomi Basu, Steven Feiner
Manipulating 3D Anatomic Models in Augmented Reality: Comparing a Hands-Free Approach and a Manual Approach
SpaceLine
Jen-Shuo Liu, Carmine Elvezio, Barbara Tversky, Steven Feiner
Limited or Private
Preorientation
Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky
Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews
CyberSickness
Ajoy Fernandes, Steven Feiner
Combating VR sickness through subtle dynamic field-of-view modification
SpaceTokens
Ajoy Fernandes, Steven Feiner
Interactive Map Widgets for Location-centric Interactions
PCompass
Daniel Miau, Steven Feiner
A Compact Visualization for Direction and Location
HeadInHand
Nicolas J. Dedual, Steven Feiner
Combining Headworn and Handheld Mobile Augmented Reality
activeNotes
Lauren Wilcox, Jie Lu, Jennifer Lai, Steven Feiner, Desmond Jordan
Computer-Assisted Medical Note Creation
Coterie
Blair MacIntyre, Steven Feiner
The Columbia Object-oriented Testbed for Exploratory Research in Interactive Environments
Arc
Steven Feiner, Anthony Webster, Blair MacIntyre, Tobias Höllerer
Augmented Reality for Construction
Archanatomy
Steven Feiner, Tony Webster, Ted Krueger, Blair MacIntyre, Ed Keller
Architectural Anatomy
ArcheoVis
Hrvoje Benko, Edward Ishak, Steven Feiner
Collaborative Visualization of an Archaeological Excavation
AutoVisual
Clifford Beshers, Steven Feiner
Rule-based design of interactive multivariate visualizations
Visual Vouchers
White, S., Feiner, S., Kopylec, J.
Prototyping a mobile augmented reality user interface for botanical species identification
hybridAuthoring
Christian Sandor, Alex Olwal, Blaine Bell, Steven Feiner
Immersive Mixed-Reality Configuration of Hybrid User Interfaces
Hybrid Interaction
Hrvoje Benko, Edward Ishak, Steven Feiner
Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments
KARMA
Steven Feiner, Blair MacIntyre, Dorée Seligmann
Knowledge-based Augmented Reality for Maintenance Assistance
MARS
Steven Feiner, Tobias Höllerer, Elias Gagas, Drexel Hallaway, Tachio Terauchi, Sinem Güven, and Blair MacIntyre
Mobile Augmented Reality Systems
Multimodal
Alex Olwal, Hrvoje Benko, Steven Feiner
3D Multimodal Interaction in Augmented and Virtual Reality
SenseShapes
Alex Olwal, Hrvoje Benko, Steven Feiner
Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System
View Management
Blaine A. Bell, Steven K Feiner, Tobias Höllerer
View Management for Virtual and Augmented Reality
Migration in Process:
- activeNotes: Computer-Assisted Medical Note Creation
- Head 'n Hand: Combining Headworn and Handheld Mobile Augmented Reality
- Raytheon Demo
- Beyond the Surface
- The Columbia Object-oriented Testbed for Exploratory Research in Interactive Environments (COTERIE)
- MARS - Mobile Augmented Reality Systems
- Environment Management for Multi-User Information Environments (EMMIE)
- Augmented Reality for Construction (ARC)
- IMPROVISE: Knowledge-Based Visual Presentation System
- AutoVisual and n-Vision: Interactive multivariate visualization
- Architectural Anatomy: Viewing hidden structural systems
- Windows on the World: 2D windows for 3D virtual worlds
- Knowledge-based Augmented Reality for Maintenance Assistance (KARMA)
- Dynamic Space Management: Space Management for User Interfaces
- Remote Java Foundation Classes (RJFC)
- View Management for Virtual and Augmented Reality
- Modeling the Cathedral of the St. John the Divine
- MARS Authoring Tool: Hypermedia authoring for augmented and virtual reality
- SenseShapes: Using Statistical Geometry for Object Selection in a Multimodal Augmented Reality System
- 3D Multimodal Interaction in Augmented and Virtual Reality
- Collaborative Visualization of an Archaeological Excavation
- Immersive Mixed-Reality Configuration of Hybrid User Interfaces
- Cross-Dimensional Gestural Interaction Techniques for Hybrid Immersive Environments
- Electronic Field Guide
- Multi Monitor Mouse (M3)
- Goblin XNA: A Platform for 3D AR and VR Research and Education
- Opportunistic Controls
- Augmented Reality for Maintenance and Repair (ARMAR)
- Mirage: Conversational Embodied Agent